Hui Ping Oh1, QianHui Cheng1, and Joanna Pearly Ti1
1Neuroradiology, National Neuroscience Institute, Singapore, Singapore
Synopsis
Magnetic Resonance (MR) safety plays an important role
in ensuring patients and staff safety and is important for all staff to be
competent prior to working in the MRI environment. To make MR safety training
more engaging and motivated, game-based learning was adopted to simulate situations that are dangerous and impossible to re-enact in the real world.
Learner acts as avatar and explore the MR safety
concepts through a 3D version of the National Neuroscience Institute (NNI),
Neuroradiology department. Learner will identify hazards through mini-games and
role-play as Chief Risk Officer to identify gaps from a MR related accident
Introduction
Magnetic Resonance (MR) safety plays a critical role in
any Radiology Department to ensure the safety of patients and healthcare
workers. MR safety lapses can be deadly, and serious games can virtually replicate the MR environment and simulate MR incidents that are too dangerous to re-enact in the real world, thus preparing the healthcare professionals for such scenarios. The gamified MRI safety education is to allow healthcare workers to gain knowledge of MR safety and
accident risk management, and to be able to demonstrate understanding of these
concepts by application of knowledge in the application scenarios within the
game and at the workplace.
The target audience for this game
includes radiology staff, healthcare staff or ancillary staff, such as
housekeeping personnel, who may enter the MR environment and thus, are required
to ensure MR safety in their line of work.
Methods
Partnering
with game developer, the game was designed to set out in a virtual radiology
department, modelled after the Neuroradiology department at the National
Neuroscience Institute. The virtual world includes patients, staff and medical devices
that mirror real-life equipment in the radiology department.
Two games were created in the MR safety series. In the
first game, learners navigate as an avatar to interact with objects in the MR
environment, such as medical devices and virtual patients. The learning outcome
of the first game is to understand the key MR safety concepts which follow the
American College of Radiology (ACR) guidelines (American College of Radiology, 2020). The second game was modelled on
an MR-related accident. Learners assess the accident and consider strategies
for risk management, evaluating their options within the game. Critical wrong decisions or actions made during
the gameplay may trigger an abrupt end to the game. This emphasizes the urgency
of actions required in an MR-related accident when a life is in danger and the
immediate steps required to be taken to reduce the risk for further injuries.
Beyond the virtual accident, the trainee role-plays as a Risk Officer to assess
and identify the root causes that led to the accident. Mini-games are used as formative
assessments, and trainees receive instantaneous in-game feedback. Trainees are also required to screen virtual patients and place medical devices in
their appropriate location, as part of the MR safety screening checks which allowed the assessment of their ability to identify hazards in and around the MR
environment.Results
Preliminary testing
of the game was conducted on eleven staff
including radiographers, radiologists, radiography assistants, radiology nurses
and administrative staff with differing years
of MR work experience. Data reported below as
‘agreed’ is aggregated to reflect ‘agreed’ and ‘strongly agree’ responses. (Cheng et al., 2021)
In terms of the learning instructions, all respondents (100%) were
aware of the learning outcomes. 81.82% found the instructions clear, and they
knew what to do at every stage.
In terms of the virtual game environment, respondents generally
felt the game has realistic engagement regarding the design. All respondents
(100%) agreed that the game environment was realistic; the avatars (player
characters) and objects in the game resembled those at the workplace (100%),
and the background sound aided the engagement with the game (81.82%). 90.91% of
respondents could also relate to the main player character within the game.
On the contrary, some respondents had trouble operationalizing the
game mechanics;
27.27% had trouble using the controls, and 36.36% found it difficult navigating
within the game.
Overall,
90.91% found the game was fun, and engaging
(100%). 81.82% agreed that their past experience
helped them to overcome some of the obstacles in the game. Furthermore, 81.82%
agreed that the results are a fair reflection of their skill and
competency in MR safety.
Conclusion
Purpose-built
simulation serious games that mimic a virtual radiology department provide an
ideal training solution for MR safety education. Serious games provide an
immersive learning environment where simulated scenarios such as safety screening
of virtual patients and MR-related accidents is made possible. Simulation of
dangerous scenarios that are impossible to recreate in the real world provides
opportunities to raise MR safety awareness and is also scalable to the wider
healthcare community.Acknowledgements
We would like to thank Singhealth Academy and Playware
Studios for their tremendous contribution for the creation of this serious
game. We are also thankful to NNI neuroradiology staff for their help with the
pre-testing of the game, contributing to the game development through honest
feedback. We are thankful to Serious Games Asia and Singapore University of
Technology and Design (SUTD) for co-developing the survey evaluation. We sincerely
thank our scale-up teams the radiology departments from Singapore General
Hospital (SGH), Sengkang General Hospital (SKH) and KK Women’s and Children’s
Hospital (KKH) so that more staff across SingHealth can benefit from MR safety
training through this serious game.References
1. American College of Radiology. (2020). ACR manual on MR
safety. https://www.acr.org/-/media/ACR/Files/Radiology-Safety/MR-Safety/Manual-on-MR-Safety.pdf
2. Cheng, Q., Ti, J. P., Yu, W.-Y., Oh, H. P., & Sitoh, Y.
Y. (2021). MR safety beta testing data. https://doi.org/10.6084/m9.figshare.14473074.v1