Alexander M Puckett1, Zoey Isherwood2, Ashley York1, Catherine Viengkham3, and Branka Spehar3
1University of Queensland, Brisbane, Australia, 2University of Wollongong, Wollongong, Australia, 3University of New South Wales, Sydney, Australia
Synopsis
Recent advances in fMRI, particularly
accelerated image acquisition and ultra-high field (7T), have enabled
high-resolution measurements and thus have provided the capability to
non-invasively study the organization and function of smaller cortical areas in
humans. One such area is primary somatosensory cortex, S1, in which the
neuronal processing of tactile information largely occurs. Here we used 7T fMRI
to (1) locate and map the fingertip representations in human S1 and then (2) to examine
the activity at these locations in response to touching 3D-printed fractal
textures. Robust and overlapping activation was seen across both conditions throughout primary
somatosensory cortex.
INTRODUCTION
Our understanding
of human somatosensory cortex is limited compared to other, more well-studied
sensory cortices (e.g., visual and auditory regions). One reason for this is that
primary somatosensory cortex (S1) is a relatively small region, and hence more difficult to non-invasively access in awake and behaving humans. Although
there have been PET studies of S1 processing1 dating back to the 1980’s as well
as conventional resolution fMRI studies2 in the subsequent
couple decades, it wasn’t until the advent of high-resolution (sub-millimeter) fMRI
that it became possible to map the finer details of human S1 – such as the
somatotopic representations of individual body parts (e.g., fingertips)3. Another
factor limiting somatosensory research has been the difficulty associated with
constructing well-controlled and appropriate stimuli. Natural objects vary
across many dimensions making it difficult to compare responses to different
materials, and simple man-made stimuli such as tactile gratings often lack
ecological validity. Recent advances in 3D-printing offers a way forward by
permitting the generation and modification of a wide variety of textures
and objects - all using MR-safe materials.
Natural forms, often
characterized by irregularity and roughness, have a unique complexity that
exhibit self-similarity across different spatial scales or levels of magnification4.
This fractal-like scaling characteristic is ubiquitous in many physical and
biological domains, and recent research has indicated that the cortex – at
least in response to visual stimuli – appear to be tuned for the particular
fractal structure found in nature5. Despite both the high ecological
validity of fractal structures and the prominent role that the scale-specific
processing plays in various sensory modalities, the fractal-scaling framework
is largely absent in both research and theory of perceptual processing and
experience. Here we aimed to investigate the possible utility of 3D-printed
fractal textures for probing processes in human somatosensory cortex using 7T
fMRI. METHODS
Data were acquired on a
MAGNETOM 7T whole-body research scanner
(Siemens Healthcare) with a 32-channel
head coil. Whole-brain anatomical images were collected using
an MP2RAGE sequence with an
isotropic voxel size of 0.5mm. All
functional data were collected using a 3D-EPI
sequence6 with an isotropic voxel size of
0.8mm and an
effective volume TR of 2s. Models of the 3D tactile stimuli4 were generated following the three steps illustrated in Figure 1. First, a series of 2D, 1/f
noise images with varying amplitude spectra slopes were created (top row). Next,
to create 3D solids (middle row), the tonal values of each pixel in the image
was converted to a height value in three-dimensional space. These models were then
3D printed onto one face of a 10 x 10 x 1cm hard, MR-safe, synthetic block (bottom
row). Note that the scale invariance of natural scenes can be
captured by a geometric scaling parameter known as the fractal dimension (D).
The D values of the textures used in our
MRI-experiment were: 1.25, 1.50, 1.75, 2.00, 2.25, and 2.50.
Each
subject (n=3) underwent two scan sessions: (1) somatotopic digit
mapping and (2) the fractal touch experiment. For digit mapping: the 4
fingertips (index, middle, ring, and little) on the right hand were stimulated
sequentially using a phase-encoded design7. To this end, a single fingertip
was stimulated using a piezoelectric stimulator (Figure 2A) for 8s before
moving to the next. Stimulation began at the first finger (index) and ended
with the fourth finger (little). Stimulation then returned to the first finger
to begin another cycle of stimulation. The frequency of vibrotactile
stimulation changed every 2s, and three different frequencies were used (5,
20, and 100Hz). For the fractal touch experiment, the 6 different textured stimuli
were affixed around the edge of a disk (Figure 2B). During each run, the
participant was prompted by visual cues to stroke one of the textured stimuli using
all four fingers in an ON/OFF manner. The participant then rotated the disk clockwise
or counter-clockwise and repeated until all 6 textured stimuli had been used.
Four runs were collected, two clockwise and two counter-clockwise – presented
in alternating order. The order of the stimuli was randomized across
participants.RESULTS
The
3D-printed fractal textures were found to be suitable and effective for use in
the MR-environment. Simple stroking of the blocks elicited robust signals
throughout primary somatosensory cortex for each participant and these
overlapped with the individual digit representations defined using the data
from the somatotopic mapping condition (Figure 3). Despite the robust
activation elicited by stroking the textured stimuli, we found no evidence at
the individual level that the BOLD activity in S1 was sensitive to the fractal
dimension of the stimuli. Instead, we found that all stimulus textures elicited
similar levels of activation (Figure 4).DISCUSSION
This study
shows that 3D-printed fractal textures can be used to elicit strong and
wide-spread activity across the digit representations in primary somatosensory
cortex. The strength of activation was found to be similar across all textures
suggesting that S1, or at least the BOLD signal therein, is not sensitive to the
fractal dimension within the range tested. Although we demonstrate its utility
for generating fractal textures, 3D-printing is flexible and well-suited for
producing a range of other interesting textures and objects for use in the
MR-environment. Acknowledgements
We thank Aiman Al-Najjar, Nicole Atcheson, Saskia Bollmann, and Markus Barth for
help with data collection, and the authors acknowledge the facilities of
the National Imaging Facility at the Centre for Advanced Imaging,
University of Queensland. This work was supported by the Australian Research Council (DE180100433) as well as the National
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